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Magice Apprendare 3.0

 
date_range History
History - What is Magice Apprendare 3.0’s history?

Life on Inspera began on the Isle of Lore, its inhabitants blessed with innate magical ability and in turn tasked with protecting it against those who might abuse or diminish it. These magical creatures expanded outward across the Island, settling the land and growing their numbers, eventually establishing four distinct tribes: Spring, Summer, Fall, and Winter.

Though originally aligned in their purpose, the distance and distinction between them, over time, bred discontent. The differences between the tribes, either real, or imagined, fanned the flames of conflict; first an ember, then a blaze, growing over the centuries until it threatened to consume them all. Alliances were made, and then broken, borders established and then disrespected. Every tentative measure of peace would eventually fall, leaving the tribes scrambling to reclaim their part of their promised land.

The Winter tribe, in particular, cut a fearsome path for itself along the Isle of Lore, meeting each sign of resistance with swift, decisive action, spreading their influence. Each year, their stranglehold on the region grew, and the other tribes, in turn, grew desperate.

Driven further and further from their homelands, the Autumn tribe wandered north, pushed into a small territory along the coasts. Fighting back against the dominating Winter tribes proved hopeless, and so they sat their sights elsewhere entirely, making the unprecedented move of sending an expedition team up and across the Inland Sea.

Their risk would soon prove fruitful as another land mass came into sight over the choppy waves, a land much larger and expansive then the Isle of Lore, and ripe for the taking. More Autumnal creatures made the voyage across the sea, expanding upward across the eastern coast and farther inland. It was here that they would discover the first Seat of Power, and here the Kingdom of Murias would be born.

Word quickly spread back to the Island, sparking upheaval amongst the remaining tribes and a mad migration toward the new continent. Many of the remaining Autumnal creatures were slaughtered as Spring and Summer made their way north, sewing further aggression amongst the waring tribes. Summer was the next to make the journey across the sea, journeying north to find their Seat of Power and claiming the land of Gorias. Finally, Spring followed, heading westward to open lands and establishing their own kingdom of Falias.

Unfortunately, these newly established countries did little to calm the tensions that were now centuries in the making. It seemed on this new continent there was always more land to discover, more land to fight over, and fight they did, constantly pushing each other back and forth across the continent, clawing at every scrap of influence they could take.

Winter, for their part, stayed put, content at first to consolidate their hold on the Isle of Lore and let the other tribes continue to decimate one another, as they always had. But they underestimated the expanding Kingdoms, and by the time they realized they were becoming outnumbered, well, there was little land left to take. Or, at least, that's what the other groups would have had them believe.

Winter began their journey along the Gorias-Murias border, heading quickly and quietly upward, avoiding the massive settlements and shrouded in secrecy. It was a long and arduous journey over the Vindius Mountains, but in the end they would be rewarded with the fourth and final Seat of Power, and the abundance of ice and snow which surrounded it.

Separated from the other Kingdoms, Findias quickly grew fond of their seclusion, and wary of the constant territorial battles that plagued the land. Conversely, Gorias, Murias, and Falias grew wary of the Winter tribe's inevitable return, suspicious of their self-contained nature. And so was born an era of conflict anew.

Murias was the first to march north, quickly finding themselves outmatched and outnumbered in an unfamiliar terrain. Gorias was next, faring even worse in the unforgiving tundra.

As the Winter and Spring kingdoms finally faught, Gorias and Murias came together in a tentative alliance. Falias, by now, had claimed much of the land to the west, and Findius, their enemies above, held strong. Alone, neither group had the advantage of numbers, nor land, but together, representing a third of the continent, they found themselves on equal footing.

It was this agreement that would eventually bring an end to the constant war between nations. No one Kingdom could achieve true dominance outside of their homeland, and each was suffering the consequences of the never ending territorial struggles. Gorias and Murias, in a show of amity, invited the leaders of the other two kingdoms to neutral grounds to finally draft a treaty for peace.

It was there, gathered around the Stone of Destiny, that a new era began. Borders were agreed upon, trading relationships were established, and, most importantly, each leader stepped forward to prove themselves worthy, both to one another, and to the land of Inspera herself.

 
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  • person Owner
  • person Sudo Sandwich

    Created universe over 5 years ago

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  • group_add Contributors
  • person Iraluq

    Invited over 5 years ago

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  • person Aaliann

    Invited over 5 years ago

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This universe contains...
16 locations reorder
terrain Locations close
Name
terrain *Dying Land
terrain Cosmosʼ Library Cosmos' library was once located in her long abandoned kingdom. It has seen better days and is now, after being relocated in Dagda, a former glory of what it once was. Even to this day, it's nothin...
terrain *Stormy Sea
terrain *Mysterious Archipelago
terrain *Paradise Island
terrain *Wooded Farmland
terrain *Rolling Highlands
terrain *Expanding Forest
terrain *Calm Pond
terrain *Winding River
terrain *Abandoned Mine
terrain *Icy Reach
terrain *River Basin A small basin just southeast of [[School-2963]]. This particular watershed is fed primarily by the stream/river running in front of Dagda itself. It is here where Dagda's greenhouse materials are c...
terrain *Disputed Territory Findius Borders Despite the territories having been established for years, this hasn't stopped the constant fuss over where *exactly* the border between [[Country-14558]] and [[Country-14559]] lies. Since Findius'...
terrain *Active Warzone
terrain *Wild Brushland

8 items reorder
emoji_events Items close
Name
emoji_events Crystal Decanter A beautiful crystal decanter that twinkles and glimmers in the right light, giving anything within it a silvery sheen. The stopper seems impossible to remove, as though it must first decide whethe...
emoji_events *Form of Contraband
emoji_events Wolf Headed Amulet The artefact to this unworthy seems as a lumpy unrefined first time project for a training Smith. To the worthy and to the chosen, it is a fine silver amulet of a wolf head, eyes of blazing green e...
emoji_events Spyglass The spyglass appears as a compact cylinder no more than four inches long, made of a softly burnished bronze always warm to the touch, as though it just left someone’s hand. It is solid; it has heft...
emoji_events Cedar Plank This sea-hardened driftwood is nothing to look at to the regular eye of the surface world. But to one with ties to the first people of the world, the cedar is bright with life, sticking out in the ...
emoji_events Antique Cane Made from a sturdy wood, seems to be cherrybark oak, this antique walking cane is of black in color with silver ornaments—three fittings, practical as much as stylish, on the cane's spike-shaped fe...
emoji_events *Exported Good Deora Opalescent dye, made from discarded mer-scales. Ground and made into a paste for freezing. Diluted with hot spring water for intended use. Unparalleled in Inspera for its natural shimmer.
emoji_events Wentletrap Shell A crisp white, high-spired seashell, just big enough to fit in the palm of one's hand. Lifted to your ear, you would hear the waves at first, gently crashing against the shore. Those chosen by the...

1 condition reorder
bubble_chart Conditions close
Name
bubble_chart The Plague An affliction that seems to effect all magical beings, regardless of race or social class. While speculations abound as to itʼs cause, and who is to blame, nothing as of yet seems to have slowly or...

2 continents reorder
explore Continents close
Name
explore Inspera Inspera is the home for nearly all magical beings and is inaccessible to human kind without an artefact to summon them there. Once made up of four kingdoms, with the banishment of the winter kingdo...
explore Isle of Lore Once the birthplace of magic and the beings and creatures that sprung forth to wield it, as magical beings moved to claim the land that became known as Inspera, it changed. Once peace was finally r...

4 countries reorder
flag Countries close
Name
flag Falias The Kingdom of Spring
flag Findius The Kingdom of Winter
flag Murias The Kingdom of Autumn
flag Gorias The Kingdom of Summer

3 creatures reorder
pets Creatures close
Name
pets *Domesticated Creature Aoife
pets "The Gentlemen" ✦ Geese like creatures who care for Cosmos' Library. ✦ All seem to like to wear vests made of various patchwork cloth. ✦ No talk. Just H O N K. ✦ The tallest to smallest. Teacup, Oolong, Rooibo...
pets Dobhar-Chu

8 deities reorder
ac_unit Deities close
Name
ac_unit The God of Fluvia Utilizing this particular affinity requires little in the way of worshipping Fluvia himself; more so it requires a commitment to the mutability of life, itself, as well as close proximity to the el...
ac_unit The Goddess of Lune The Goddess of Lune is often depicted as a weaver, the night sky being her greatest creation; in modern times, it was said to be a gift for her lover, Sol, to cover him while he rests. In the past,...
ac_unit The Goddess of Aer The Goddess of Aer is often depicted as a trickster, fond of pranks and riddles. It's often believed she flits around the realm, invisible to all but felt as a huge gust of that blows past. In a se...
ac_unit The God of Pyre Pyre is known for his passionate and proactive nature, all-consuming while pursuing his goals. For his followers he is righteous, benevolent, and just. His detractors see instead a temperamental ...
ac_unit The God of Sol “The same sun shines upon us all.” Unlike most of the other gods and goddesses of Inspera, the Church of Sol is a single hierarchical, unified entity, spread across the continent and, in some pl...
ac_unit The Goddess of Creation Much like the Goddess of Ruin, Aiyara can be found in mysterious places. She gifts her power to individuals she deems worthy of her image; proud, protective, and a deep desire for knowledge. Follow...
ac_unit The Goddess of Ruin Rioghain is everywhere. You need only look for her machinations in misfortunate events. She thrives on chaos and mischief, working in ambiguity and inconsistency. She gives her gift of her affinity...
ac_unit The Goddess of Terre Terra wears many faces, and the lore and myth surrounding her is some of the most contradictory amongst all of the deities. Perhaps that is in large part due to the prevalence of her worship in the...

1 flora reorder
eco Floras close
Name
eco *Rare Resource (Exclusive flowers from Findius)

14 races reorder
face Races close
Name
face Naga ✦ Serpentine like creatures who are often seek basking in the summer sun. ✦ Champion; The King of Oak ✦ The Naga are currently divided into two factions: The Blessed believe the Holly King's rul...
face Phoenix Phoenix have two primary forms: humanoid and that of a giant fiery bird. Their affinity is always pyre and as such they usually reside in warmer climates just out of physical comfort.
face Dryads Dryads are beings that can inhabit plant and humanoid forms (or a mixture of the two) and are found in nearly every kingdom of Inspera (apart from Findius). Most often of the terre affinity, itʼs n...
face Orc Physically strong, Orcʼs tend to have a strong sense of community, and are not keen on outsiders in their spaces. All affinities are possible, but itʼs common to see terre or sol.
face Sylphs A spirit being, Sylphs are found across Inspera. Able to shift forms from that of a humanoid (albeit very wispy) being to a disembodied wind, Sylphs tend to roam across the continent. They also ten...
face Merfolk Merfolk is a fairly broad categorization which include a number of different cities across Insperaʼs waters. Nearly all find themselves with Fluvian affinities in their magic use, though itʼs not u...
face Human Apart from the apprentices on the Isle of Lore, no humans exist in Inspera. Or, none that would admit to being so. Itʼs unlikely that with past relationships and connections Insperanʼs had to the s...
face Dwarf Short, though strong, Dwarves tend to rely more on their physical strength over their magical abilities, though all affinities are possible. It is rarer to find a Dwarf with a sol affinity however.
face Djinn Djinn are spirit like beings, often (though not always) found in hotter climates. Their magic is usually elemental in nature, with aer and pyre affinities being most common. A historically persecut...
face Minotaurs Minotaurs are a relatively small group of beings. Known for their physical prowess, few Minotaurs ever use their magical abilities in public and there is strong social pressure among Minotaur famil...
face Selkie Selkieʼs are adept at walking in "two worlds" as theyʼre able to shift in form from a completely humanoid one, to a completely sea-being one with relative ease. They do, however, need to maintain p...
face Elves Elves are likely the most human-like creatures to inhabit Inspera, with their defining sharp ears and slight builds, albeit generally taller than most creatures. Found across all kingdoms and affin...
face Lich
face Unicorn There are precious few Unicorn beings in Inspera, though lore has it that that wasnʼt always the case. Capable of shifting their form from that of a large horse like creature with a giant horn to t...

3 traditions reorder
today Traditions close
Name
today Seat of Power A seat of power is defined as a location where the magical leylines of Inspera flow from the Stone of Destiny, where the land itself offers its seasonal power to a creature deemed worthy at the Sto...
today Stone of Destiny Traditionally, a new monarch is brought before the Stone of Destiny to be recognized by their peers as a new leader of an Insperan kingdom, honoring the treaty that brought peace to Inspera centuri...
today *Annual Festival *note Something like the Wild Hunt maybe??

This universe was created by Sudo Sandwich on Notebook.ai with 2 contributors.

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