Violet Crow
In this world, everyone has been physically enhanced by magic, but not everyone has gained supernatural powers. To control the potential chaos caused by such phenomenon, an organization called The Convocation was formed.
Supernatural, Urban Sci-Fi
In Broward County of July 2023, a young man named Corbin Violette joins a private law enforcement agency called The Convocation, created to ensure that the chaos of the past will remain there. He joins a team in said agency called The Swarm. They have high hopes but are more than willing to help him fulfill those. The many trials he will undergo will force him to understand more of himself and what kind of man he really is.
On August 10, 1953, an archeologist named John Wallace with a group of two friends traveled to Persia in search of treasure. However, throughout their journey, they ended up in a cavern with a body of water with an alabaster and onyx chalice nearby on a platform, along with an inscription that read "Drink from the alabaster chalice to gain power. Drink from the onyx chalice to give the world power at the cost of your life." Despite protests, John drank from the onyx chalice, much to the reluctant acceptance of his friends. After doing so, his body turned into a supernatural aether and spread across the world, granting magic to every living being on Earth, including his friends. This magic increased the physical capabilities of all living things, which led to worldwide devastation as they now had the strength to reduce cities to ash. Some humans were able to express differing magical abilities, furthering confusion and panic. To make matters worse, since prisons were also destroyed, this meant psychopathic criminals were free to break out and cause mass havoc with some acquiring new powers. Vigilante groups formed to help protect innocent people from these violent monsters. One of John's friends, Cody Burzyński, resolved to find a way to restore order at least to America, that way his legacy wouldn't be death and destruction. With his control over weather manipulation, he and the rest of John's friends traveled across America in search of people who could help rebuild the world. One of them suggested trying to find a way to make objects tougher so that the world could be rebuilt. They traveled to different states in search of anyone who could help them with their goals for 5 months, gathering many scientists along the way. They found a man named Jason Holt who could control plants and another Isaac Mason who had the power to restore objects. He found a way to create a substance he dubbed Azoigen that was able to toughen inorganic material to be able to withstand people now. One of John's other friends, Vincent Smith, used his iron manipulation powers to arm innocent people who also lacked powers with weapons, helping to give them a means to fight back since guns were made useless due to the physical enhancements making humans too fast to be tagged by bullets and too tough for them to even notice them. Though the violence wasn't completely quelled, it was managed enough that Jason and Isaac were able to use their powers to help rebuild and reinforce America, finishing up in 1958. The scientists that were gathered later became a society that dedicated their lives to understanding this magic. Cody, Vincent, Jason, and Isaac would later travel to different countries, gathering people with powers like theirs in the country they visited and taught them how to rebuild their lands.
Same as our world unless magic interferes.
Nascimira is a spiritual sensitivity that exists in all living kingdoms, enhancing their physicality. Only humans have the potential to inherit The Apex Variable, a supernatural gene that grants the user a magical ability called a Factor. Those with Factors are called Dominants and those without are called Recessives. A child can be determined for a Factor on their 4th birthday and if they will get one, it will manifest exactly 6 months later. It's also possible that someone's Factor could end up mutated, that is to say, it will inherit new strengths and weaknesses that it otherwise wouldn't have. For example, someone who's Factor would let them control water would have a mutated version where, while they lose the ability to control water made by the human body, they gain the ability to superheat the water they control to even degrees that evaporate water and they're immune to the physical effects of drowning. Mutations are so random that even if two people with the same Factor mutate, they won't work the same way. The abilities are relatively far-reaching, ranging from simple ones like controlling fire or shapeshifting to more out-there abilities such as creating game worlds with whatever rules the user desires. A Dominant can be born from Recessive parents and vice versa. Factors get easier to control if the user comes to accept their Factor as a gift given for them to manage and be grateful for. If they just don't see it as neither a gift nor curse, nothing happens. But if they consider it a burden or think "Aw man, if only I had a better Factor", it'll grow harder to control. Training can still help with control, however. But, if someone comes to accept their Factor as a part of them and something they believe they deserve and are entitled to, it's potential will stop where it is and never move forward, no matter how much training is done. If a Recessive accepts that they will never be a Dominant, their capabilities will increase, such as being able to draw or study and the like.
The technology is incredibly high. After restabilizing America, a society of scientists used their research along with many other people's Factors to accelerate the advancement of technology. An Arsenal Band is a high-tech bracelet that, per the user’s will, turns into a preconfigured weapon. Essentially, the bracelet is the weapon compacted and shaped into its bracelet form. They come in different variants such as sword, bow, axe, etc. However, their type can depend on what the user wants. For example, a sword-type Arsenal Band can be a longsword, scimitar, kriegmesser, etc. The same logic applies to all Arsenal Band types. Bow-type Arsenal Bands are the only kind that can generate energy, mainly done for arrows. Any part of the weapon that needs cloth for it will have a nano-weave substitute in its place. In order to even activate one, the Arsenal Band must be worn on one's wrist, allowing a neural connection establishment that takes a nanosecond. When activated, the bracelet releases a bright glow that dissipates once the device unfolds into its programmed weapon. Special customizations and coloring can be applied to the weapon as well. For example, an Arsenal Band colored white in deactivated mode can be made to look green and purple in a way the user wants when active. However, this connection is only done so that the device can be activated, the type of weapon can be decided, and the customization can be finalized. It doesn't transfer any psychic feedback or the like. And the user is using, say, a hammer-type, the weapon can either have decals on it or a symbol imprinted. They're very expensive and only used by high-class organizations. There exists no gun-type Arsenal Band because, even assuming said gun fired energy, its structural composition would be far too complicated for the device to be constructible. Standard guns were phased out in favor for high-tech versions that fire lasers instead. Cars now run on a self-sustaining energy made through the conversion of nitrogen, removing the need for gas stations. There are also special kinds of guns called Disequilizers that fire energy blasts that cause vertigo in whoever is hit by them. There also exist high-tech exoskeletons called Mechawatts that sustain themselves like car engines, only more compact.
The four major sources of inspiration are JoJo's Bizarre Adventure, One Piece, Bleach, and Hunter X Hunter. Minor yet present sources include Pokemon, Marvel, and DC
In the story of Violet Crow is a game called HoloWars
It's a tabletop game played on a high-tech table that projects a holographic battlefield with fighters on each side. Each player has complete control over their fighters and drones through a neural helmet that connects them. The fighters on each side consist of 15 light-damage Brawlers who fight with their bare hands, 10 mid-damage Assailants who fight using knives, and 5 high-damage Shooters who fight with laser guns. Support comes in the form of 10 drones capable of healing, stunning, confusion, and boosting physical stats. There are different modes of this game such as Classic Duel, where the game ends when one player's complete set of fighters on the field are defeated, excluding drones. Capture the Flag ends once the enemy flag has been captured. Deathmatch is a race to see who can score the most kills, meaning fallen fighters always revive.
This universe was created by TheMetallicBlur on Notebook.ai.
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