info Overview
Name - What is this universe's name?

Eralon

 
date_range History
History - What is Eralon’s history?

1 Discovery - The year the original six deities discovered Eralon (era lasted 5076 years)

1 Resurgence - The year the original six deities emerged from the center of Eralon and took power from the humans (era lasted 174 years)

1 Aftermath - The year after the Great War when the deities took harsher control of the world (era lasted 181 years)

1 Prophecy - The year the Prophecy of the Chosen Ones was foretold (era is ongoing and has lasted 254 years to date)


When the original six deities came to Eralon it was an empty world, devoid of life and unfit for such. Yet by working together they made it livable and created the first life, but did not have the patience to wait the many years for that life to grow into something sentient they could actually rule over. So they traveled to the center of the planet to slumber and wait, and see what would come.

Humans evolved out of that first life over many thousands of years, and were the dominant species on the planet by the time the deities emerged back into the world. Without thought of the consequences they divided the six continents among themselves, promising to never interfere in another's territory, and began to rule the world.

For a time humans were fine with this, for really nothing changed in their day-to-day life except who they had to see or write to with grievances - the deities directly, or the creatures the humans named demons that served them. But as generations passed humans seemed to miss the days when they governed themselves and they sought a revolution, sought to overthrow the deities.

This resulted in what has since come to be known as the Great War. Casualties were high on each side, but ultimately the deities won. Not without a price, however, as the demons they created were beings of pure magic and the death of such great numbers of them throughout the world caused that magic to disperse across everything. When the metaphorical dust settled all manner of new creatures were born - vampires and werewolves, griffins and dragons, just to name a few.

The deities had their work cut out for them; they had to rebuild and remake their demon armies, keep a handle on the humans that would not take the loss and wanted still to try and incite rebellion, and now deal with all the new creatures that had emerged. To this end they also created two new continents, one to help all of them as a peacekeeping nation and one to send those who broke the laws and were otherwise considered unfit for society. Two demons were also created specifically for this purpose and raised to the level of the deities to rule these lands.

In time it was decided the best course of action was to treat humans as slaves and severely limit their populations in the world. The continents continued to flourish, now with an abundance of other sentient species to rule over, and things have continued with humans and a few other races oppressed through time.

Then, almost two hundred years ago, a great prophet Saw into the future and foretold the downfall of the deities. She spoke of twelve individuals, who have since collectively become known as the Chosen Ones, that would be gathered together. These individuals would have great powers, which together could be passed on to others to give them the power to defeat the deities once and for all and return the world to the rule of mortals. Smartly the prophet did not give the description of any of the Chosen Ones, though she did say that each one would be marked and no two would share the same race.

In the aftermath all the deities were sparked into action. Some began to track down anyone with any kind of marking and slaughter them preemptively, others increased their watches for any signs of rebel activity, and Lunnoar, the demon turned deity of Khelgard, chose to harbor the rebels. Lunnoar had an innate understanding that all things must come to an end, even the deities at some point, so all the others were simply delaying the inevitable.

It has taken her those two hundred years to build a rebellion and try to find the Chosen Ones, and the other deities are well aware of her actions. But for now they honor the truce not to interfere with the actions of other deities and are simply watching and waiting, doing what they can to destroy agents of the rebellion and keep Lunnoar from achieving her goal as much as possible.

 
edit Notes
This universe contains...
15 locations reorder
terrain Locations close
Name
terrain The Greenwood A giant forest graveyard
terrain Old Academy Ruins The ruins of the original Tempest Combat Academy
terrain Abandoned Airship Factory An old town and factory, long abandoned.
terrain Zinnia's Island A small island in the southern ocean
terrain The Ivern Ocean A large expanse of open water
terrain The Silver Forest A forest taking up most of the secondary land mass of Vesnali
terrain Kauru Bay A natural bay on which the city of Ironhold is built
terrain Uzal Ruins The strange remains of a village
terrain Sarmawar Wilds Uncharted lands on the eastern part of Kivad
terrain Farale Desert The largest desert in the world
terrain Desert Castle An abandoned castle in the Farale Desert, remnant of a time long passed
terrain Pool of Purity A supposed oasis located on the very northern end of the secondary land mass of Siyala that is free of the corruption of the world around it.
terrain Rebellion War Room The room used as the headquarters and base for all activity related to the Rebels of Khelgard
terrain Lulindi Jungle A vast, dense jungle that has taken over the eastern part of Lapaki.
terrain Xipil Shrine A shrine built into the slope of Mount Xipil, used for various purposes over the years from demon summoning to worship of the Fire God himself.

14 items reorder
emoji_events Items close
Name
emoji_events Token - Onyx A ring with a dragon scale pattern
emoji_events Token - Citrine A pendant in the shape of an eye
emoji_events Teleport Token - Zinnia's Island Small and discreet tokens infused with magical teleportation power that can take one willing creature to a a specific location.
emoji_events Symbol - Rebels of Khelgard A simple symbol that can be carved into buildings and the like to mark safe havens for agents of the rebellion
emoji_events Token - Aquamarine A pendant of mermaid scales
emoji_events Token - Amethyst A ring with wings
emoji_events Token - Opal A pendant shaped like a tooth
emoji_events Token - Topaz A small pendant in the shape of a dagger
emoji_events Token - Emerald A pendant shaped like leaves
emoji_events Token - Pearl A pendant in the shape of a feather
emoji_events Token - Sapphire A pendant in the shape of an eye.
emoji_events Token - Diamond A pendant with a tiger head
emoji_events Token - Ruby A ring with a lotus
emoji_events Token - Turquoise A pendant in the shape of a paw print

8 countries reorder
flag Countries close
Name
flag Vesnali (Earth) Four landmasses located east of Lito, west of Siyala, and north of Khelgard across the Ivern Ocean. The country is ruled by Gelicties, the Goddess of Earth.
flag Lito (Fire) A pair of landmasses located west of Vesnali, east of Siyala, and north of Naron. The country is ruled by Ticaros, the God of Fire.
flag Siyala (Poison) A pair of land masses on the northern part of Eralon, located west of Lito, east of Vesnali, and north of Talv. The country is ruled by Sinaris.
flag Lapaki (Water) The smallest of all the land masses, located directly south of Talv and the southernmost of all the countries land wise. The country is ruled by Dealoc, the Goddess of Water.
flag Talv (Wind) A loping continent north of Lapaki, east of Kivad, west of Naron and Zyma, and south of Siyala. The country is ruled by Tosaer, the God of Wind.
flag Naron (Light) A large land mass located north of Zyma, south of Lito, west of Kivad and east of Talv. The country is ruled by Rinnarl, the Goddess of Light
flag Kivad (Neutral) A pair of land masses located on the southern rim of Eralon, east of Naron and Zyma, west of Talv and Lapaki. The country is ruled by Lunnoar.
flag Zyma (Dark) A pair of small land masses located south of the light country of Naron, west of Kivad and east of Talv. The country is ruled by Ereraul, the God of Darkness.

1 creature reorder
pets Creatures close
Name
pets Shadow Hands Shadowy Humanoids

8 deities reorder
ac_unit Deities close
Name
ac_unit Dealoc (Water) The Goddess of Water, residing in the city of Royal Azure and ruler of the country Lapaki.
ac_unit Sinarais (Poison) The God of Poison, residing in the city of Wastecastle in the country of Siyala.
ac_unit Ticaros (Fire) The God of Fire, residing in the city of Ironhold and ruler of the country Lito.
ac_unit Tosaer (Wind) The God of Wind, residing in the city of Tempest and ruler of the country Talv.
ac_unit Gelicties (Earth) The Goddess of Earth, residing in the city of Jaderose and ruler of the country Vesnali.
ac_unit Rinnarl (Light) The Goddess of Light, residing in the city of Luminus and ruler of the country Naron.
ac_unit Lunnoar (Neutral) The Goddess of Neutrality, residing in the city of Khelgard and ruler of the country Kivad.
ac_unit Ereraul (Dark) The God of Darkness, residing in the city of Gravebridge and ruler of the country Zyma.

3 groups reorder
wc Groups close
Name
wc The Devout A secret order dedicated to protecting Lunnoar
wc Druids of the Greenwood
wc The Stonehammer Clan A clan of dwarves

1 job reorder
work Jobs close
Name
work Bounty Hunter Those hired to track down a specific target and bring back either the living target or proof of their death.

3 landmarks reorder
location_on Landmarks close
Name
location_on Gateway to the Soul Stream A large gateway located in a cave at the summit of the highest mountain in the world.
location_on The Sunken Land Bridge The remains of a land bridge that has long since sunk beneath the seas
location_on Mount Xipil An active volcano located on the secondary land mass of Lito, at the center point of the horseshoe shape created by the land.

18 races reorder
face Races close
Name
face Goliath Large humanoids
face Genasi Elementally infused humans
face Griffin Those who can assume the shape of a griffin and also that of a human
face Dragon Creatures with the ability to shift between the form of a large, flying lizard and a human form
face Fairy A magical race that can grow and shrink in size and fly with wings of various shape and size.
face Succubus/Incubus A race with some fiendish features that feeds primarily on sexual energy.
face Merfolk A race of sea folk
face Vampire Those who drink the blood of others to survive.
face Half Breed A catch all term for half animal, half human creatures who do not fall into other named categories
face Human The base population of the world, from which most other races evolved
face Elf A race taller and more lithe than humans
face Tiefling Devil looking humanoids
face Firbolg More humanoid giant-kin
face Gnome A small, artistic race of humanoids
face Werewolves A wolf-based shifter species
face Dwarf Short, stout humanoids
face Demon Those created by the Gods to serve them
face Centaur Those who have the lower bodies of horses instead of regular legs.

3 technologies reorder
router Technologies close
Name
router Solar Panel Structures made of various materials designed to harness the heat energy of the sun
router Wind Turbine Large metal structures designed to harness the power of the wind
router Energy Storage Container Large constructions of metal designed to hold energy harnessed from windmills and solar panels.

15 towns reorder
location_city Towns close
Name
location_city Rosa Village A small village on the edge of the Sarmawar Wilds
location_city Wastecastle The capitol of Siyala, located on its southwestern edge.
location_city Royal Azure A completely underwater city
location_city Khelgard The capitol city of Kivad located on the western part of the primary land mass. It seems to be a mish-mash of building styles, everyone free to build as they like as long as it's stable and safe an...
location_city Starfort The sister city to Ironhold, located northeast across the Kauru Bay
location_city Emberacre A town just west of Ironhold
location_city Lagina A village on an island by the same name, located north of the primary land mass and the city of Jaderose
location_city Jaderose The capitol city of Vesnali, located on the northwestern side of the primary land mass. The buildings are mostly stone, wood or other natural elements covered in flowers, vines, and other plant life.
location_city Luminus The capitol city of Naron located on the northern part of the country's only land mass. The buildings are primarily made of a white marble that is native to the nearby mountains with allowances mad...
location_city Silvermoor The official capitol of Lapaki, located on its southwestern edge.
location_city Senka Village A small village on the secondary land mass of Kivad
location_city Tempest The capitol city of Talv, located almost smack in the middle of the primary land mass.
location_city Arlyn A city located in the eastern side of Lapaki that is now overrun by the Lulindi Jungle, the city being the only populated place in the area.
location_city Ironhold The capitol of Lito, located on the western part of the primary land mass on the eastern rim of Kauru Bay. Buildings are mostly metal or volcanic stone, clunky in their architecture and favoring fu...
location_city Gravebridge The capitol of Zyma, located on the southern coast of the primary land mass just north of the sunken land bridge that used to connect the two pieces before the Great War changed everything. Buildin...

1 vehicle reorder
drive_eta Vehicles close
Name
drive_eta The Myrmidon A ship of elven make flying Lapaki colors, captained by the sea elf Zinnia

This universe was created by Sigilmancy on Notebook.ai.

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