Ray of Fatigue
5th-level necromancy
Casting Time: 1 action
Range: 10 feet
Components: V, S
Duration: Concentration, up to 1 minute
You cause a creature of your choice to be overtaken by exhaustion. The creature must make a Constitution saving throw. On a failed save, the creature gains a level of exhaustion. On a successful save, the creature suffers no effect and the spell ends. At the start of each of their turns, the creature must repeat the saving throw. It gains a level of exhaustion on a failed save, and the spell ends on a successful one. The spell ends early if the target’s exhaustion level becomes 4 or greater.
This magic was created by Sigilmancy on Notebook.ai.
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