Rain of Blood
6th-level necromancy (hemomancy)
Casting Time: 1 action
Range: 150 feet
Components: V, S
Duration: Concentration, up to 1 minute
You draw out your blood, turning it into rain that pours down over a 45-foot radius area within range. As you cast this spell, you must spend a number of hit points. A creature that starts its turn in the area must make a Dexterity saving throw. On a failed save, a target takes 4d6 + half the number of hit points spent as necrotic damage, and its movement speed is slowed by 5 feet for the duration of the spell. On a success, the target takes half as much damage and is not slowed. The slow can stack with itself, but it cannot reduce a creature’s speed below half.
When you cast this spell using a spell slot of 7th level or higher, the damage increases by 1d6 for each slot level above 6th.
This magic was created by Sigilmancy on Notebook.ai.
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