Draining Thread
4th-level necromancy (hemomancy)
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You open a wound on your body, shooting out a thread of blood between yourself and a creature within range. As you cast the spell, you must spend a number of hit points. The creature must
then succeed on a Dexterity saving throw or take 7d6 + the number of hit points spent as necrotic damage. If this damage brings the target to 0 hit points, half the hit point cost is refunded as blood drains through the thread back into your body.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 2d6 for each slot level above 4th.
This magic was created by Sigilmancy on Notebook.ai.
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