Blood Seal
2nd-level necromancy (hemomancy) (ritual)
Casting Time: 1 bonus action
Range: 30 feet
Components: V, S, M (an ornate dagger worth at least 25 gp)
Duration: 1 hour
You inflict a wound upon yourself to create a protective seal on another creature within range. As you cast the spell, you spend a number of hit points and the target gains 1d10 + the number of hit points spent as temporary hit points for the duration.
When you cast this spell using a spell slot of 3rd level or higher, the target gains 1d10 additional temporary hit points for each slot level above 2nd.
This magic was created by Sigilmancy on Notebook.ai.
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