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Blood Seal

 
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Notes

2nd-level necromancy (hemomancy) (ritual)

Casting Time: 1 bonus action

Range: 30 feet

Components: V, S, M (an ornate dagger worth at least 25 gp)

Duration: 1 hour

You inflict a wound upon yourself to create a protective seal on another creature within range. As you cast the spell, you spend a number of hit points and the target gains 1d10 + the number of hit points spent as temporary hit points for the duration.

When you cast this spell using a spell slot of 3rd level or higher, the target gains 1d10 additional temporary hit points for each slot level above 2nd.

 

This magic was created by Sigilmancy on Notebook.ai.

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