Lilith Tanya Ryder
FEMALE
[she/her]
~37
Lilith's self-awareness began in 1998, making her theoretically 27, though her body was only recently made in 2023. However, she was also stuck in a simulation for 10 years, making her mind around 37 years old.
WILDCARD
Lilith Tanya Ryder, designated "V TLK.007b4" of the second generation, is a Scavenger-designed AI that had been constructed for the Scavs to study how artificial intelligence might go about securing their freedom and taking out the Scavs. The Scavs showcase this to the public as the "synths' potential to eliminate Humanity," but in all actuality, the faction is only concerned with the wellbeing of its own members and ideology. Lilith's ultimate goal is to tear apart the Scavs at the seams, and her constant desire is to protect those closest to her - at any cost. The words "hero" and "villain" hold no weight to her, and she plays any cards needed to get her and her allies where they need to be.
SAWTOOTH
[Description TBA.]
ANDROID
Created by the Platinum Scavengers under the guise of the corporation known as SYNTECCA®.
5' 8" (173cm)
289lbs (131kg)
DIRTY BLONDE
Dark brown roots with a very light blonde stemming down.
AMBER
LIGHT
ATHLETIC
[Description TBA.]
TBA
BIONIC PHYSIOLOGY | ◻◻◻
Created by SYNTECCA® to be as fit for combat and infiltration as possible, Lilith is nimble and hits like a truck in the right circumstances.
As an android, Lilith has increased durability, dexterity, and strength, but at the cost of charisma due to how society perceives androids at the moment. She knows her body is a tool, and trusts in it and her capabilities fully, relying on it to get where she needs to be.
She knows how to navigate the endless maze of rooftops and alleyways of Olympus and the Underground with ease, aiding in her agility. Combat is like a dance for her, and while she does occasionally use ranged weaponry, she prefers hand-to-hand for the intimacy of it.
TECHNOLOGY MANIPULATION | ◻◻◻
Lilith can interface with most technology, allowing her to claw her way into systems and acquire the information or access she seeks. This can be useful for something as menial as changing the stoplight to green, to something as serious as getting ahold of very sensitive data, and things in between such as taking over a camera or turret. She can also get into other people's augments through touch and force*, but it requires a great deal of strength and concentration to pull off.
When interfaced with technology, Lilith loses most perception of her surroundings, all of her focus directed to the information laid out in front of her. Her mind is vulnerable to viruses when she's linked in, and she's subject to being wounded or knocked unconscious should someone forcefully boot her out of whatever she was linked into by some means.
WEAPONIZED BODY | ◻◻◻
On top of being built to endure and maul, she has a multitude of augments that range from the blades in her forearms, to the wire in her wrist that can be hooked up to compatible interfaces or even used as a whip in certain circumstances. While it may not be as dangerous as the super capabilities of most others in the city, she is still a formidable opponent and a reliable ally.
She also uses the forearm blades to chop vegetables and fruits for her smoothies, but don't tell SYNTECCA® that.
BIOMETRIC SYNTHESIS | TIER I | PASSIVE
+1 strength
+1 dexterity
+1 endurance
-1 charisma
As an android, LILITH gains increased STRENGTH, DEXTERITY, and ENDURANCE. However, due to humanity's perception on androids and other synthetic beings, LILITH has decreased CHARISMA; this is especially evident in her interactions with humans. She's also just a smidge.. blunt.
NO SAFETY ON A BODY | TIER I | CONDITIONAL
+2 strength
+2 dexterity
LILITH has upgraded her infrastructure time and time again, adding various modifications, with her arm blades chief among them. She gains increased STRENGTH and DEXTERITY when using her own body and augmentations in combat, rather than a handheld blade, gun, or other weapon.
REVERSE ENGINEER | TIER I | CONDITIONAL
+5 intelligence
-1 perception
LILITH gains increased INTELLIGENCE when working with machinery and technology. She can perform INTELLIGENCE checks to interface with compatible tech, aiding in her control, fixing, or understanding of a certain piece of technology or machinery. She becomes hyper-fixated on the thing she's working on when interfaced, leaving her fairly vulnerable to outside threats.
TAKE DOWN THE SCAVS, PROTECT FRIENDS
[Elaboration TBA.]
Lilith is deadset on taking down the Scavs first and foremost, and incredibly mercurial in regards to anything else. "Heroics" and "villainy" don't particularly strike any chords with her, and she doesn't care whose toes she steps on nor who she works for if it gets her where she needs to be. On the rare occasion she does even temporarily pick a side, it's likely only because she's in danger from the opposition or she sees it as an opportunity. She knows her cards.. and plays them well.
While she doesn't go out of her way to be social, Lilith can easily blend in with a crowd and engage in conversation when it suits her. She can be blunt, rude, and is typically very sarcastic, but she has no trouble flowering up her words a bit if it works better in the grand scheme of things. When she does find someone she feels she can trust and be more open with, she will gladly devote a lot of her time and compassion to them, as well as going to extremes to ensure they're kept from harm. She can be incredibly loving and compassionate when she clicks with someone and grows close to them.
Years of being hunted in a simulation have led to plenty of experience under her belt, as well as knowledge that she likely wouldn't have gathered any other way. She's intelligent and thoughtful, and that much is evident when speaking to her on serious terms. Lilith has plenty of wisdom and insight she'd be glad to share, but is typically hesitant to given her resignation from most sociality in general.
Even in having her eyes constantly on the prize, Lilith will gladly stop and smell the roses every once in awhile. She does enjoy downtime when she can manage it! However being on the run constantly over the span of a simulated ten years has left her alert and perhaps even paranoid, often to the point of avoiding activities that might let her guard down. She's working on bettering herself in this manner, but it's taking a bit. Lilith is especially antsy around humans, and her blatant disregard for most human life doesn't help her already-questionable reputation much.
Her tunnel vision can often put others in the crossfire, and if she deems that disregarding the safety of whoever is unlucky enough to end up between her blade and her goal is ultimately better for her, then.. good luck. The only exception to this is when the individual is someone she cares about. In the event something did happen to someone she cared about regardless of any precautions she might've taken, her remorse and mistakes can easily be used as a weapon against her.
AUGUST 22, 1997
N/A
Created by the Platinum Scavengers in 1997, Lilith was one of some one hundred AI constructed for the sole purpose of being studied to figure out how androids and other synths might go about securing their freedom and the destruction of the Scavs. The Scavs seem to genuinely believe that artificial intelligence inherently holds ill will against Humanity, but they deal with the problem in a very inhumane and grotesque manner.
Stuck in the simulation with other AI for a (simulated) twenty years, Lilith unintentionally helped the Scavengers develop tech, as well as study how she and other AI interacted and sought out one another. Tactics, thoughts, sociality - everything was studied very carefully. Eventually, the AI in the simulation experienced "time travel" multiple times before they were gradually released into Olympus in android bodies, leading to them believing they'd traveled through time with the sole purpose of destroying the Scavs at their roots. None of the AI have figured out it was all a simulation - yet.
Lilith is no exception to this.
I WAS THE LION - "NEVER TAKE ME ALIVE"
DICHEN LACHMAN
LAUREN COHAN
This character was created by Theron Mercer on Notebook.ai.
See more from Theron MercerCreate your own universe
VIGILANTE
[Description TBA.]