Drifter: Doesn’t belong to one faction, whether due to being banned/disowned, or because they left themselves, usually because they had a problem with the laws, or how things were run. Occasionally, Drifters are orphans who are unaware of their original faction.
Paladin: Members of this faction are warriors, usually for whatever their section views as ‘good’ and ‘right’. Often muscled and well versed in multiple weapons, they participate in a ceremony on their 18th birthday, after their training is complete, to ‘settle’ on a weapon. Strong, fast, the ideal fighters.
Mageia: The magic users. Split into minor Families around the elements, such as Water, Fire, Earth, and Air, for the most common ones. These are also the largest Families. Appearance is dictated by what element their Family is aligned with. Ex: Fire users might have tanned skin, and reddish hair, eyes resembling flames in shades of red, gold, amber, and orange. It is rare for a Mageia to become aligned with an element different from that of their Family, but it has happened. Users of multiple elements do not exist in anything beside myths and fairy tales.
Divine: These are the royals. The name stems from the legends that say the King, Queen, and family(Princes/Princesses, cousins and whatnot), are descended from the Gods. While it is unknown if this is true or not, there are some things that might point to it. They do not get sick, and tend to live longer lives than most of the People. Their inherited ability to control the forces of Life has the capability to be incredibly powerful with training and use, though too much use can literally burn them up, the way one might imagine seeing something of too much Divine power would. It doesn’t matter what faction the parent who married in was from, the children will always end up with the abilities to manipulate Life Force.
The land of Seyvai is a land of four distinct factions, functioning in place of classes. You have your Divine, the royalty and members of the royal family, bringers(and takers) of Life. Your Mageia, magic users and sorcerers, low in numbers but powerful enough to be feared all the same. The Paladins, warriors and soldiers and defenders of the kingdom, protectors of the People and the Divine. And last, definitely least, you have the Drifters, factionless and few and far between, survivors, for the ones who can't, are dead.
The Electoral Games are held once every thirty years, a tournament that brings the factions together to witness the competitions. A series of trials, and gladiator style fights, the winner of the Games is given a seat on the King and Queen's board of Advisers, something some people are very literally willing to kill for.
A Drifter with a past unknown to even her is tossed into the Games through sheer bad luck, and a single mistake. And as something more sinister shows itself to be afoot among the contestants, she reluctantly teams with [insert character here. In the og, it was two other contestants and the Prince, so it all really depends on what you want for your character, and whether romance is wanted or not. Honestly, an Adviser or official appointed to judge the Games works just fine too.] to get to the bottom of things, before the lives of too many people are put at stake.
No OP characters, or I will yeet your ass outta here before you can say 'this bitch empty'. I can't stand invincible characters, man.
Proper grammar, punctuation, and capitalization, please. I can get making a few mistakes, when you're tired, or English ain't your first language(It's mine, and even I have my issues), but if it's too common a thing, it irks the hell outta me. Call me a bitch, but hey.
Slurs, homophobia, transphobia, rascism, sexism, anything that ends in -ism and that harms or promotes the harm of other people will not be tolerated. See my first threat.
Detailed-ish responses, please. Think three or more sentences. To keep it going.
I have the full right to add and edit this list. I also have the right to boot you if you're causing too many problems.
Age(late teens, young adult):
Weapon/s, if applicable:
Specifics into why they entered the Games:
Magic, if they have it:
Name: Eleanora Alzor(her birth name), Allisandra “Ghost” Flor
Sexuality: Pansexual, but relationships are incredibly far from her mind.
Appearance: Hair choppily cut to just around her shoulders, either kept up in a short ponytail, or down. Her hair is black, with sprinklings of white throughout that resemble early greying, but not quite. A chunk in the front is completely white, standing out against the rest of her hair and color scheme. She’s on the darker side of the olive skin-tone spectrum, and covered in various scars, most notably the odd ones on her neck, varying from small and thin to large and jagged. 5’7, and decently muscled, though obviously a bit malnourished. Her eyes are a startling silver/grey, that always seem to be scanning her surroundings, and almost appear to see straight through people.
Usual Clothing: A lot of black, and dark colors, because they blend into the shadows she mainly travels in. Black trousers tucked into black knee high boots. Alternates between a long sleeved black shirt and a tank top, has various knives visibly strapped to herself, and hidden. Wears a black trenchcoat with silver embellishments on the hems, stolen from a Mageia she killed, early on. It’s now become a sort of trademark.
Backstory: She has no clue who her parents are, or anything much about where she’s from. She was raised by a gang of thieves until she was fourteen, when she was kidnapped. It took her three years to escape, but she finally managed to, killing her captor and freeing her fellow victims. She still keeps in touch with them, making sure they’re safe and alright. She became a household name after, as a thief and occasional assassin, known only as Ghost, for ability to get in and out of places unseen.
As stated above, she doesn’t know where she’s from. She finds out later(in the rp), that she is a direct descendant of the Queen, who had an affair and sent her off to be raised by a friend, hoping to keep her safe.
Weapon/s, if applicable: Knives, sharp things. Anything she can get her hands on works though, and she’s scarily creative with them. Her magic, occasionally.
Specifics into why they entered the Games: She accidentally managed to place herself in the debt of a man with cruel intentions, and he plans on using her as a champion of sorts in the Games, so that he has power in the Court if she manages to win.
Magic, if they have it: The Life Force control has shown itself in abilities that are essentially Necromancy, though due to her unwillingness to really tap into it, most of what she can do is see and strengthen the dead, as in ghosts.
Fears: Dark, small spaces. Things around her neck, from necklaces to even a too tight shirt collar. Bindings, and being owned.