So I'm thinking of doing a magic system based off of this in one of my stories. It's a very loose idea so far, because I wasn't going to include magic at all, but then I realized I kind of have dragons and talking to dead people already, so I should probably have something of a magic system. I think I'm going to give some people minor powers in exchange for communing with specific deities or doing favors for them. Thoughts? Anyone else doing something like this?
I'd recommend looking at D&D because they have a really good grasp on paladins, clerics, warlocks, etc., and all of their magic s based on religion and gaining it through divine aid.
Oh, true… I've been playing a lot of D&D lately, so I think that's part of what sparked the idea, plus I started creating a pantheon for my world and it's turning out really cool.
I think it may end up being a magic for little things, because I don't want that to be their primary source of fighting power, but then again, not all people are willing to give up certain things for gods, so not everyone would have access to that power, even if some did use it to fight.
(Sorry if I'm not making any sense, I'm still trying to sort things out in my head.)
That's cool, but I like the idea that some people take when roleplaying. Kris Straub from Penny Arcade's C-Team game plays a warlock, and he ends up having a pretty cool rationale for following a Great Old One. I won't spoil it if you want to watch!
You can tell me if you want. I usually don't take the time to watch anything.
For his character K'Thriss Drow'b (get it?), he is extremely cerebral and contemplates the universe, and so he follows an Old One because everything else is just Big Elf or Big Demon, but no one knows what an old One is. In his quest for the secrets of the universe, he keeps getting into deeper and more philosophical questions with the DM while maintaining the standard cosmic-horror humor that he's known for.