Ngl, the best world I've ever built. Mostly thanks to @Serpentess
Kingdom of Valdurnia Regions and Locations:
Zai'lethria: Coastal region of Valdurnia, with the second highest population in the kingdom (The first being in Baevul). Known for being the base of trade relations, and the naval military.
- Ferquion City: While not the capital of Valdurnia, is the most crowded city, given that it is a port city, and a prominent military city, as it contains the largest navy port in Zai'Lethria. It is also the biggest religious city (Besides Goiathori city), as it is the home of the Priestess of the gods.
Baevul: Wetland lake region of Valdurnia, contains the highest population in the kingdom. Known for their political affairs and their agricultural prowess. Very prominent tourist region. Surprisingly the least religious of all the regions.
- Nechovak city: Capital of Valdurnia, home of the Queen and her political regents. Each regent comes from a different region in Valdurnia. Popular tourist city, full of historical locations, memorials and museums, as well as expansive and rich supermarkets and entertainment groups.
Kraedūza Mountains: Mountains to the west of Baevul. Cities and villages spot the mountain, unlike their eastern counterpart, which is relatively empty. Many say that the gods placed hidden secrets within the mountains. They say that these secrets are somehow linked to the strange happenings on Savidange peak.
- Savidange Peak: Strange occurrences have been spotted by folk around this peak. Strange monster sightings, disappearances, water flowing upstream, and even stranger things. One person even said they heard voices coming from within the mountain. People tend to avoid it.
Enrithi Forest: Large and dense forest to the north of the Kraedūza mountains. There are many villages within the woods, though very few big cities. The second least populous region in Valdurnia (The first being the Addakain mountains) due to fear of the Forest of Shades and high criminality rates.
- Tralobar mountain: Mountain within Enrithi Forest. The only big city in the forest is found on its peak. Though it is the only city within the forest, people tend to avoid it due to it's very high crime rates. They especially take badly towards outsiders.
- Forest of Shades: Not many people enter this forest, and less of them leave. Known for the ghost stories about it, it is seen as a bad omen to even go near it, but many say that if you reach the center, there is an oracle that will recount to you your fate and bring good fortune upon you. People only enter if they are desperate… but they rarely exit.
Sanrokh desert: Large desert beyond the forest and mountains, it contains many big bustling cities, where trade is mainly based on metals and ores. It is also known for being home to the Cult of the Jekrēal. Though people rarely travel there, the citizens are relatively open to strangers (though they will often scam you).
- Goiathori city: City where the cult resides. Much remains unknown of them, they don't even appear on maps, and people avoid the city and that surrounding area at all costs. It's better not to even talk about it. You might get jumped for even mentioning it.
Addakain Mountains: Barren mountains to the East of Baevul. Nobody knows it yet, but the peak of these mountains is where the Cult of Jekrēal has been working all this time to bring Jekrēal (Big bad) back to life.
- Ko'al peak: Where Jekrēal will be revived, and where the final battle for the fate of Valdurnia will take place.
Gods of Valdurnia:
Korvonyin: God of the Waters. He is most often depicted as a blue and black sea serpent, but in his humanoid form he is a 6’ tall blue-skinned, black-eyed man with finned elbows, gills on his neck, and shark teeth in his mouth, wearing a waterlogged blue tunic.
—He has an unpredictable temper and is shrewd, but peaceful when calm. He cares for all aquatic creatures, and is said to live in the deepest underwater caves of Baevul.
—Most prominent deity in Zai’lethria and Baevul, considered the patron of trade. Sort of has a CN-CG alignment, depending on his mood. His symbol is a rising wave with a rune drawn inside.
Alokyr: Deity of the Earth. They are sometimes depicted as an enormous mole-like creature or a regal gold dragon with emerald green eyes. His humanoid form is a 7’ tall androgynous humanoid with grey scales, emerald green eyes, and short brown hair, wearing a loose robe of earthy colors.
—They are even-tempered and wise, often considered the elder of the pantheon. They care for all terrestrial creatures, both above and below ground, and is said to be nomadic, traveling deep in the earth. Earthquakes are often associated with his movements.
—Patron of most knight orders. Definitely a N alignment. Their symbol is a mountain with the sun at its peak.
Voshorae: Goddess of the Air. Typically depicted as an air elemental or a light blue/white lung dragon with grey eyes. Her humanoid form is a lithe, 6’ tall, grey-skinned, blue-eyed woman with white angelic wings that wears a variety of loose flowing clothes.
—She is flighty, arrogant, and a troublemaker. She cares for all airborne creatures, and is said to constantly patrol the skies.
—Sometimes considered to be the ruler of criminals. A sort of CN-CE alignment. Her symbol is a flying bird covered with swirl-shaped runes.
Avershain: Deity of the Beyond. It’s often depicted as a shapeshifting eldritch being. Its humanoid form varies from 6’-8’ tall, with a featureless body made of an amorphous black substance.
—It is callous and uncaring, but intellectual and observant. It cares for all creatures that exist beyond the known world, and is often considered to linger in the mountains (both Kraedūza and Addakain), though the vast Sanrokh Desert is sometimes considered a haven for it.
—Considered the creator of all mysteries and otherworldly beings. N-NE alignment. Its symbol is a black doorway with smoke coming out of it.
Jekrēal: Demon of Chaos and torture. Almost never depicted due to overwhelming fear, and almost never spoken of. When depicted, they are seen as a two headed dog, often ripping a human in half, or holding the head and the hand of a human in each mouth. In humanoid form they are 8' tall, generally masculine presenting, but with breasts, with three sets of muscular arms, two human hands covering their nipples, and a belt of human hands covering their crotch.
—They are unhinged and insane and consider destruction a hilarious passtime. They never consider human beings worth much, except as playthings. Considered to dwell in a different realm, far below the world, to an extent where people don't even consider it the underworld, but something much worse.
—Considered to be the creator of all suffering, and was locked in their realm as punishment. CE alignment all the way. It's symbol is a severed hand with an x through it.