This roleplay focuses on a twisted theocracy of sorts. This society is run by a church known only as the Church of the Reapers, or just The Reapers for short. This church preaches a religion that’s long been in the making, from a time when actual reapers ceased to exist and humans started to become less susceptible to death.
No one knows why or how exactly it happened, but some theorize the true reapers tired of their job and quit, while others think it’s the earth’s magic struggling to maintain balance. Either way, humans were suddenly walking expiration dates. There was no way to tell when, exactly, your time would come, but no longer were these what most would have considered “fair deaths” in the old days. Children, teens, people in their prime—it doesn’t matter. The mark appears at random, but the outcome is the same for all who wear it.
After all, the Church of Reapers demands it. All with the Mark must be disposed of.
I can’t find the actual prompt I pulled the inspiration from, but it went something along the lines of: There are no more reapers. Instead, when you’re meant to die, a mark appears on your wrist and it’s up to the rest of the population to get rid of you.
So in this adaptation, the mark is a red, brand-like scar that encompasses the left wrist of whoever’s meant to die.This mark progressively becomes more black the longer a person survives after they’re meant to die. This mark will also appear on the wrist of anyone who is already dead, whether or not they were meant to die. It’s impossible to remove or cover up in any way other than clothing. Because of this, most public places like stores or restaurants refuse to offer service unless you show them your unmarked wrist.
Now in terms of what happens to those who are Marked, that part is simple. Whoever kills a Marked will be rewarded by the reapers. Alternatively, for those with weaker
wills stomachs, you can report someone who is Marked to the Reapers, and they’ll send a trained assassin to take care of them, instead. There’s another catch, however—the longer a person tries to escape death, the blacker the mark becomes. The blacker the mark, the more painful a death the wearer is delivered. Failure to dish out the “necessary” amount of pain will result in the remainder of the rest of that pain being inflicted upon the killer. Those who help the Marked will receive the same punishment of the Marked they helped.
It’s a perfectly
unjust efficient system.
Of course, there are many people who don’t agree with the Reapers at all. Those who were lucky, the ones who were told stories by their surviving ancestors, passed down from a time when death was natural and unpredictable. This considered, it should be no surprise that there’s an Anti-Church known as simply the rebels.
They’ve managed to create a sanctuary far away from the city of the Church of Reapers—the only problem is getting there.
ADDED: Magic is also acceptable in this society. It's common, but not everyone has it. Almost ever Reaper does possess some kind of magic, though, and they're been trained to harness it, unlike normal civilians whose magic is subpar at best.
So basically my character is Marked by death, and I’m looking for someone to play the helpful, unMarked ally that’s trying to get them both to the sanctuary. Bonus points if they were originally an assassin, but not required!
I am going to ask for a writing sample if I don’t already have a roleplay going with you!
If you have any questions feel free to ask me—I’m sure I didn’t cover everything lol.