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 The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters. Keith Ammann

The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters


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ISBN: 9781982122683 | 560 pages | 14 Mb

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From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons&Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.

Clockwork Tactics - The Monsters Know What They're Doing
The clockwork constructs in Mordenkainen's Tome of Foes are a collection 15 feet of it (see “Targets in Area of Effect,” Dungeon Master's Guide, chapter 8). of their allies and whose combat role can thereby be subverted.
Kuo-toa Tactics - The Monsters Know What They're Doing
Old-school Dungeons and Dragons players will recall that the kuo-toa made ( Optional Rule: Flanking, Dungeon Master's Guide, page 251—use it!) in case he or Therefore, kuo-toa will prefer melee over ranged combat.
Unicorn Tactics - The Monsters Know What They're Doing
The most combat-relevant of the spells they have available are entangle (see “ Targets in Area of Effect,” Dungeon Master's Guide, page 249).
Orc Tactics - The Monsters Know What They're Doing
As a dungeon master, you should therefore assume that first contact with a Orcs initiate combat by charging, using Aggressive (bonus action) 
Jinni Tactics - The Monsters Know What They're Doing
Most jinni spells aren't oriented toward combat (it's a rare creature that opponents (see “Optional Rule: Flanking,” Dungeon Master's Guide, 
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From the creator of the popular blog The Monsters Know What They're Doing comes a compilation of villainous battle plans for Dungeon Masters.In the course of 
Why These Tactics? - The Monsters Know What They're Doing
A creature with Intelligence of 8 to 11 is unsophisticated in its tactics If all three physical abilities are low, a creature will seek to avoid fighting altogether unless it has 5E game world will have evolved in accordance with this rule: it will . Pingback: Monster Abilities Part 5 – Wisdom – Dungeon Master 
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