[PDF/Kindle] Code as Creative Medium: A Handbook for Computational Art and Design by Golan Levin, Tega BrainUntitled document
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 Code as Creative Medium: A Handbook for Computational Art and Design. Golan Levin, Tega Brain

Code as Creative Medium: A Handbook for Computational Art and Design


Code-as-Creative-Medium-A.pdf
ISBN: 9780262542043 | 280 pages | 7 Mb

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Download Code as Creative Medium: A Handbook for Computational Art and Design


Free downloadable book texts Code as Creative Medium: A Handbook for Computational Art and Design 9780262542043 English version by Golan Levin, Tega Brain PDF

Overview

An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work. This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.



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