ASURA & SERAPHIM TROPES

Tropes applying to Medea's alternate selves Seraphim (with Emma Norrington, Jr.) and Asura (with Nicoletta da Firenze

Blood Knight: Asura is not fighting in the Atlantic War for glory or survival. She fights because she enjoys it... and she's very good at it. On the other hand, Seraphim originally didn't seem to be this, wearing a serious posture, but while she's pummeling Warren, her expressions reveal she's having a blast.

Always a Bigger Fish: Asura and Seraphim are the bigger fish, being the last resort used by Medea and Laurel/Emma Norrington Jr.

Good Is Not Soft: Both of them in their own way:

Arch-Enemy: Both of them have each their own:

Badass Baritone: Asura has a deep, stoic, serious, and threatening. Her tone doesn’t feel exaggerated or performative like Medea’s—she's naturally imposing. 

Fusion Dance: 

Death Glare: Their default expression. Asura also puts it with the accompanying Slasher Smile and Glowing Eyes of Doom, to make it a deeply unnerving posture.

Bullet-Proof Fashion Plate: Both played with for in-universe Rule of Scary. As long as Seraphim stays outside the mortal realm, she’s practically indestructible. This gives her the luxury to enjoy the battle in a twisted way, letting Sokar rip her apart into bloody pieces only to regenerate right in front of him, as if nothing happened.as he contemplates his next move. It's a power move that she executes with style, not forgetting to regenerate her clothing alongside the rest of her, of course.


Tropes applying to Asura:

The Ace: In her one and only appearance, Asura was the Alliance's secret weapon against Oceanus, held in reserve as their ultimate trump card.

All Your Powers Combined: Every move, every tactic, all without the limitations of her counterparts. No exhaustion, no nausea, no splitting headaches. She’s free of those weaknesses, making her an unrestrained force of nature. 

Amazonian Beauty: She’s definitely easy on the eyes—no surprise, considering her halves are not hard on the eyes. But once she steps onto the battlefield, it’s hard to notice her looks when all you can focus on is the cold, psychotic fury as she tears through everything in sight.

Hair-Trigger Temper: Much like Medea herself, Asura's quick to irritate, but unlike Medea, she is eager to pick fights and has the strength to back it up.

Large Ham: Combining Nicoletta's hot blooded ham with Medea's cold ham, this was inevitable.

Superpower Lottery: This is not surprising given that she was created to be the perfect balance of The Nero Angelo and the Conqueror.

Teeth-Clenched Teamwork: With Freki during The Atlantic War. Despite being allies and fighting alongside each other against their common foe, Oceanus, they're constantly at odds and competing with each other. Frequent bickering and clashes of ego, each of them convinced that they are the stronger and more capable warrior.

24-Hour Armor: She was born with her clothes never removed them until she defused.

Reality Warper: A downplayed example. Asura may not be able to warp reality at will, but her very presence is goddamn overwhelming. The sheer magnitude of her power can be felt throughout the world of the living, like a ripple in the fabric of reality itself. Those who are sensitive to such things can sense her approach from miles away, experiencing an eerie sensation on their skin that heralds the approach of something tremendously formidable.

Self-Duplication: After the Atlantic War came to an end, Asura was reluctantly forced to split herself back into her halves. Neither Medea nor Nicoletta has shown any desire to merge back into Asura, both acknowledging they did it just to save Medea's life.

Anthropomorphic Personification: She's basically Medea and Nicoletta ''becoming one'' in a more literal way than marriage.

Super Empowering: Apart from being capable of turning Whisper from a handgun to any type of firearm, Asura has also displayed the knack for temporarily enhancing the physical strength and endurance of other living beings by enshrouding them within her own essence, provided their bodies can withstand it. She restored Quincey's body and Yuki stole part of her blood so that the three of them might go as The V7D's powered up incarnation.

Godzilla Threshold: Neither Nicoletta nor Medea wanted to try the Amalgam ritual because it would require either of them to be in a near-death state to fulfil the merging, which would be too painful to even attempt. And the reason they merged was mostly to save Medea's life.

The Berserker: Despite being fairly calm and serious around her subordinates and especially the ones she kind of cares about, Asura transforms into a full-on berserker whenever she stumbles upon any kind of monstrous threat. Her bloodlust becomes nigh-unstoppable when she fights alongside Anthony and she can plough through huge swathes of enemies without a single fear for herself, which is definitely reinforced by her powerful draconic Healing Factor, and role as The Juggernaut for the Alliance's forces. 

Awesome, but Impractical: The process of becoming Asura is a dangerous one, requiring one of her counterparts to be pushed to the brink of death and pierced through the chest with the conduit. One wrong move during the merging ritual could result in Medea’s permanent death, with Nicoletta bound helplessly inside her corpse until it withers to dust.

Strong and Skilled: She is the combination of two heavyweights. Medea is cunning and aggressive, and Nicoletta is a skilled marksman with a variety of bullets.  

Battle Couple: An interesting variation: She's the fusion of the two members of a couple, and she kicks a lot of butt.

Big Damn Heroes: She arrives just in time to prevent Oceanus from melting Freki's brains. She, however, tells the wolf that she could have intervened sooner; she was simply enjoying the sight of him getting his ass kicked.

Talk to the Fist: Don't expect Talking Is a Free Action to be in effect around this gal. If she is letting you talk, it's because she knows he can turn it around against you.

Too Powerful to Live: Had this gal been created earlier and stayed around, the Atlantic War would have basically ended in a couple of days. And I would've written off both of my main characters at the same time. No chance in Hell.

Break the Haughty: Despite her immense pride in her own strength, even Asura begins to have second thoughts when the combined might of her and Chthonic Freki proves insufficient to defeat Oceanus. But she’s quick to figure out the real issue—it’s not that they’re weak, it’s that they’re running on fumes after everything they’ve already been through. She tore through an entire enemy army, and Freki's been locked in a grueling fight with the Titan of Tyranny. It’s no wonder they’re both worn out.

Curb-Stomp Battle: Asura vs. well, pretty much anyone (bar Okeanous at his full strength) is a curb-stomp battle of epic proportions.

Dressed Like a Dominatrix: Asura is born with a striking dark catsuit with purple accents and high-heeled boots. The sleek and form-fitting outfit is both practical and stylish, allowing her to move freely and showcase her impressive physical abilities while still retaining a sense of intimidating power and presence.

Lightning Bruiser: She's fast and strong enough to Curb-Stomp Battle almost everyone she faces.

Last Stand: In the Atlantic War, she serves as this for the army against Oceanus.

Badass Arm-Fold: She holds this as her default stance when she's not in combat.

Deadly Upgrade: Merging to become Asura turns them into an absolute powerhouse, but it comes with some brutal side effects for Medea and Nicoletta. They're out cold for six days, and Medea gets a temporary dragon arm. Sure, the arm gives her a strength boost, but it also wipes out any magic she could’ve channeled through her human left hand.

Smug Super: A trait she inherits from Medea. She’s very aware of her monstrous power and taunts Freki over it.


Tropes applying to Seraphim:

Barbarian Long Hair: Her mane is glorious only for its sheer length, otherwise it's unkempt and warrior-like.

The Stoic: Unlike Asura, who seems to get a sick thrill out of ripping through armies and seems to relish every second of it, Seraphim is the complete opposite. She's quiet, deadly serious, and hardly utters a word. She doesn't hesitate to strike first and inquire later. But as Omega Seraphim? Yeah... That eerie, slasher-smile practically carved into her face, those razor-sharp fangs? Yeah… not exactly a comforting sight.

11th-Hour Superpower: At the end of the War, Medea uses the residual power within the Unbreakable Sharpness she had acquired from Bakuretsu no Tenshi to be able to assume the shape of the Seraphim whenever she wants, effectively merging with the angel changing to its perfected form.

All According to Plan: One of the story's prime examples. Seraphim smirks and begins putting herself back together after annoying Sokar into receiving his most savage beating yet, being launched from a building, and painfully teleported into Sokar's dimension. Sokar had no idea that being sent to his dimension was exactly what she wanted.

Superior Successor: Ahsmanet attempted and failed to put an end to Warren's evil. Seraphim, on the other hand, completed her sister's work.

Bad Powers, Good People: The Seraphim possesses rather horrifying powers (as you'd expect from an angel) and exhibits a relentless ferocity in her battle against Sokar. Nevertheless, even in her most intense moments, Medea remains a ruthless anti-heroine, driven by a sincere desire to do what's right.

The Chosen One: So to speak. During her big boss moment, Laurel makes it clear that Seraphim must be the one above the demonic hierarchy. See, Sokar may be a demon himself, a very powerful one indeed, but demons can't handle their own chaos. It takes an angel like Seraphim to keep them in line and maintain the natural order of things. Having a demon in charge would be like a major cosmic no-no, totally messing up the balance that Seraphim works hard to maintain.

An Arm And a Leg: Sokar rips her right arm off with a single punch and even rips both of her legs off during their showdown... but little did he know, her regenerative capabilities skyrocketed to godlike status the moment she entered his dimension.

Upgrade vs. Prototype Fight: She (the prototype) has this against Sokar (the upgrade). Though she could consider herself the upgrade for Ahsmanet's prototype.

Elective Mute: Medea is convinced that Seraphim has the ability to speak, but for some unknown reason, she refuses to use it. Every attempt Medea makes to engage her in conversation is met with silence. It's unsettling, though, because even without words, there's an eerie connection between them. Just a look is enough for Medea to... kinda sense Seraphim, pick up on her presence, even if the actual words aren't there to make sense of.

Family Theme Naming: With Sokar and Ahsmanet, the three of them are named or have names based on divine figures. The punishing Egyptian god Seker/Sokar, the primordial Egyptian goddess Amunet and the highest rank in the angelic hierarchy, the Seraphim.

Emergency Transformation: Plus possession, which saves her life just in time before she becomes the last obstacle that could make him unstoppable.

A Lighter Shade of Black: Though she's not shy about going for the kill as the first move when Medea's at risk or when facing any miscreant, it lacks the same sadistic streak you'd find in her demonic counterparts. Because it's an angel rather than a demon, its approach is more in line with that of a pragmatic soldier rather than a brutal, sadistic psychopathic beast – quite unlike most demons.

Red Filter of Doom: Once Seraphim starts gaining the upper hand against Sokar in his dimension, the colour scheme goes from cosmic purple to a blood-red light scheme, just to add to the creepy factor.

Guttural Growler: Though, unlike her counterpart, she doesn't speak much while transformed. However, there are times when her grunts sound husky and downright animalistic. That being said, this doesn't seem to be Seraphim but rather Medea talking, since when we see the two interacting within Medea's head, the angel never utters a damn word, ever.

Light Is Good: She is a white, bright-haired One-Winged Angel form for The Hero and Messianic Archetype of Norrington's Desire, then again this is a case of Good Is Not Soft.

Glass Cannon: Mixed with Fragile Speedster. Seraphim's default form is even more vulnerable to harm than an ordinary demon— at one point a single punch from Sokar actually blew one of her arms off — but her practically limitless regenerative powers mean she'll keep getting back up no matter how many times she's "killed" and traditional methods of demon extermination are useless on her.

Megaton Punch: Seraphim only bothers to use one solid punch to get the job done. Just ask Sokar. That said, Seraphim is capable of Rapid-Fire Fisticuffs, but as a side effect of the above trope, she prefers not to use it.

Angelic Abomination: Seraphim is loosely based on the angels of the Bible, who are basically described as Eldritch Abominations even though they're good beings, of course, this is downplayed as Seraphim is between Creepy Good and Humanoid AbominationStill, she's the original angel, doesn't exactly exude a welcoming vibe, and ranks above all the demon bigwigs. Only Sokar is her equal. And only Anthony and Laurel outrank her in the power and authority department.

Good Counterpart: To Sokar. Similar abilities, but Seraphim is the near-emotionless Dimensional Angel of the hero, and Sokar is the Hammy Demon Emperor of a villain.

Clingy MacGuffin: She's more of a proper character than a MacGuffin but still counts. If you take a look at how things go down every time Medea kicks into transformation mode, you'll see those demonic marks kick off right in her eyes and then spread out to cover her whole body. It's like that connection between Medea and Seraphim takes off from her eyes and sort of gets embedded there. And trying to pull the angel part away from the human would likely be a death sentence for her.

Show, Don't Tell: Unlike Asura and overall most of the cast in the story, Medea, as Seraphim, doesn't explain a lick of information about her powers besides their nature. Warren figured out she was screwed the moment she transported her out of the Mortal World once she started manipulating his dimension to enhance to godlike levels her regenerative factor.

Murder is the Best Solution: When it comes to handling problems, Seraphim doesn’t do subtlety—she’d rather go straight for the heart, literally, and figure out the details later. Lucky for her, Medea usually doesn’t have a problem with that approach, at least when it comes to dealing with enemiesBut the irony? The very moment Seraphim bonded with Medea was right when Medea was trying to ease up on her more... fatal inclinations. She’d made a promise to Nicoletta to keep the body count to a minimum, to start handling things with a little more restraint. So yeah, the timing couldn’t have been worse.

Token Evil Teammate: Seraphim essentially turns into the most ruthless, merciless, and lethal member of The V7D after she takes an interest and decides to remain in Medea's psyche. She is only called upon when the crew is faced with threats to their lives that cannot be handled with dialogue or a regular beating.

The Symbiote: In a certain way. Seraphim is made of the demonic essence of Ahsmanet, subjected to purification through its bond with the Nero Angelo; nevertheless, it emerges as a distinct, sentient angelic entity. The precise advantages reaped by this horned angel remain ambiguous, ostensibly encompassing the potential to derive sustenance from the necroplasmic energy that emanates from the wrongdoers eliminated by her and Medea. This Angel is basically eating on negativity and pain, and let's be honest, hanging around with Medea provides it with a bottomless buffet of those emotions. Having a seriously overprotective live-in partner has its perks for the host. Not only does it bring supercharged healing and serious combat skills to the table, but it's also like having a bodyguard that jumps into action even if you're knocked out cold or teetering on the edge of oblivion. Case in point, Seraphim once fixed up Medea's shattered spine after Mia had given her neck a good twist.

Rasputinian Death: Invoked by Warren/Sokar once he finally sent Seraphim to his dimension and was confident the battle was on his side again. Impaled, explodes, sliced in half twice (one of them sending one of her halves to the mortal realm), decapitated, crushing her head, setting her on fire, freezing her, dismembering her—it's implied Sokar spent at least a whole week ''killing'' Seraphim until she was able to get close enough to him to start taking offensive actions.

Royal ''We'': Seraphim isn’t exactly the type to let things slide when it feels ignored. If Medea doesn’t use “we” and “us” when they’re fully merged in angelic form, Seraphim takes it personally. It’s not just a minor annoyance—it’s an outright slight. You can always tell when Medea’s about to transform because she starts slipping into that shared way of speaking, like a subconscious tell. The moment she acknowledges Seraphim as a part of herself, the shift begins. But interestingly, Seraphim doesn’t seem to mind if Medea sticks to "I" and "me" when they’re not in their merged form.

Prehensile Tail: She demonstrates this ability during the encounter against Freki, when she wraps her tail around him and immobilizes him in an effort to suffocate the Tribal Chief.

No Biological Sex: eing an angelic entity, it doesn’t have any of the usual biological markers that define a person as male or female. There’s nothing there—no distinct sexual characteristics, no real anatomy to speak of. Most people default to calling Seraphim “it” because, well, that just makes the most sense for something like her. However, some of the other characters eventually start using “she” when talking about Seraphim, probably because of her resemblance to Medea. The curves are there, sure, but it’s more like a mimicry of Medea’s form than anything else. There are no visible nipples or private parts, which suggests Seraphim is copying the outward appearance without actually becoming fully female.

Literal Split Personality: After the battle with Sokar, Medea returned Emma's demonic essence as promised, but unknowingly, she kept Seraphim's power within herself. This act unintentionally caused the entity to split, creating two distinct beings. As time went on, it became clear that Seraphim had her own personality, entirely separate from Medea. In a later conversation, Medea reveals that seraphim and Ahsmanet they share the same origin—they were once one, descended from the same root. But after the intense battle with Sokar, that root was severed, allowing them to finally split and become independent of each other.

Boring, but Practical: Seraphim doesn't have any flashy abilities like Sokar's dimensional manipulation or Ahsmanet's body manipulation, but she has ridiculous, borderline god-like regenerative abilities, to the point where she spent an entire week being "killed" by Sokar in various ways until she was able to get close enough to him to actually start doing damage.

Super Mode: Unlike Asura, Seraphim is not a fusion of Medea and Emma Norrington, Jr./Ahsmanet; she is a very pissed-off Medea using Ahsmanet's powers to its fullest potential instead. Even though initially it seemed it was a one-time power-up to deal with an even more overpowered Warren Norrington. It was later revealed the ''Seraphim'' essence left Ahsmanet and stayed with Medea, being able to transform herself under a very, very specific circumstance: She needs to be overcharged with a huge, enormous amount of magic that she is not compatible with, forcing Seraphim to come out to be able to manipulate this huge amount of magic. So far, this has only happened once, after Anthony du Cronos imbued the only living Norrington with life so she could deal with Valentino Chevalier


Awesome, but Impractical: Seraphim has a terrifying power that makes it extremely dangerous in the Underworld. The problem is that its full potential operates mostly outside the Mortal Realm, and unlike Sokar, she is unable to open a portal into the Underworld or any other dimension herself because Medea is no longer a necromancer at that point.

Eyes Never Lie: Seraphim retains Medea's blue eyes throughout her metamorphosis, in contrast to Sokar or Ahsmanet, whose iris change colour. This demonstrates that behind all the angelic grace and might, Seraphim remains a human at heart.

The Power of Hate: An Understated Tragic Example. Once Medea had Ahsmanet under control, Seraphim could have attained any power she had truly desired, but her fury at Warren's wickedness made it into what is essentially the ultimate walking slaughterhouse above the demonic hierarchy rather than an entity that might have been able to completely exorcise Sokar and purge Warren's monstrous thoughts and feelings.

  • When Warren got hauled back to Hell, Medea had a major regret trip. She realized that her Wrath had totally clouded her judgment during the possession. She thought she'd feel relieved, but nah, it was just a big disappointment. She was bummed out that Warren's potential got wasted. It was a wake-up call for her, the first time she acknowledged that her wrath blinded her and there might have been a better way to handle things. Lesson learned the hard way, I guess.

Pointy Ears: Not unlike her counterpart Asura, she has human-like pointy ears. In her Omega form, she has no ears whatsoever.

Marked Change: The first sign of her transformation to Seraphim was the number of dark marks surrounding Medea's entire body, starting with her eyes.

Deadly Upgrade: Receiving a huge amount of overcharge of any other kind of magic besides Umbrakinesis, such as Anthony's solar beans, makes "Seraphim" resurface, making her far more powerful, but with severe after-effects. Activating it more naturally (the only time being when she was fighting Sokar) downplays the after-effects.

Detect Evil: Seraphim, possibly as an upgrade to Medea's sensor eyes, is able to sense negative emotions and has passed this ability on to her current host.

Beware My Stinger Tail: Very much downplayed. She possesses sharp, flexible spines at the tips of her tail, yet she never utilizes them to her advantage (at least not on purpose). When her tail knocks anything over, it's usually accidental on her part.

More Teeth than the Osmond Family: Both her angel and demon forms have mouths full of long, needle-sharp teeth.

Major Injury Underreaction: Nothing Sokar does has any long-term impact on Seraphim. The part where she was sliced in half and said half was sent to another dimension slows her down a little, but Seraphim quickly shakes it off, putting herself back together. And she dismisses Sokar's effort at dismembering her limb by limb as an inconvenience, even banishing Sokar after he had gouged out her eyes.

Lightning Bruiser: Outside of the mortal realm, she can move at breakneck speeds, plug fatal wounds, and make light sharp and painful to touch.

Face-Hugger: Ahsmanet, in an effort to save Medea, affixes herself to Medea by affixing her hand to her face, transferring the infernal essence where it traverses to encompass the remainder of Medea's corporeal form.

Split Personality Merge: Shortly after the climatic battle with Sokar had wrapped up, Seraphim decided to stay in Medea, wanting to take her as her new host and especially because she was not interested in going to Hell with Emma and Ahsmanet. Though they bicker most of the time and rarely see things eye to eye, in the end, Seraphim was a manifestation of Medea's burning anger and rage, and Medea wanted to distance herself from these emotions. Medea couldn't access Seraphim's powers at will because she was trying to suppress her own wellspring of wrathHowever, during the Atlantic War, Medea and Seraphim finally merged into one being again. With the help of the remaining magic within Bakuretsu no Tenshi, Medea was able to access Seraphim's angelic form whenever she needed it.

Let's Get Dangerous!: When Medea's presence takes a darker turn, marked by ominous black symbols etched upon her body, it's an unmistakable sign that pandemonium is imminent. As her eyes ignite with a fiery crimson glow, an inescapable aura of dread blankets the vicinity. At that moment, there's only one instinctual response: RUN.

Little Bit Beastly: With five horns on her head, pointy ears, fangs, claws, and, in her Omega form, a tail that's versatile—it can be a grab-and-hold tail or a lizard tail.

David versus Goliath:  Seraphim is the David to Sokar/Warren Norrington. Sokar is clearly more powerful than Medea and is the owner of the dimension where they battle, so the stakes are on him. Also, Warren had enough time to train his demonic power, while for Medea, that was the first time she had transformed, and for Seraphim, it's literally the moment she was born.

Non-Human Head: In her "angelic" form, her human-like head transforms into a demonic rendition of a snapping turtle's head, with a few horns included.

Ambiguous Situation: Throughout the story, various characters speculate on Seraphim's motivations for targeting criminals and wrongdoers, but no concrete answer is ever revealed. Is it driven by a sense of justice—a way for her to satisfy her bloodlust without harming someone undeserving? Or perhaps it's because criminals provide a more challenging opposition, making the encounters more exciting? Some even suggest that she finds killing them more amusing than taking out conventionally "good" people. The truth, however, lies solely with Seraphim herself, who remains tight-lipped about her true intentions. Even Medea, whose body serves as Seraphim's vessel, doesn't fully comprehend the reasoning behind her actions. Nonetheless, Medea has come to accept and go along with Seraphim's instincts, recognizing that it grants her a much-needed power boost.

Red Eyes, Take Warning: Seraphim's sclera is completely red, like Ahsmanet and Sokar's, but unlike the former, her irises are blue, indicating she's the most heroic of the three.

Resurrective Immortality: Though killable, she can be brought back to life by being transported to any alternate dimension aside from the "mortal realm." Sokar spent at least a week trying to do so, killing her repeatedly until he lost track, yet she consistently regenerated.

Perpetual Smiler: Throughout, Omega Seraphim wears that psychotic smirk, even in moments of pain. It's unsettling, but not driven by sadism — or at least, not entirely. The very shape of her mouth seems destined to eternally cast a sadistic smile.

Blade Below the Shoulder: Seraphim's right arm can morph into a blade protruding from her arm.

Stronger with Age: At the time of her debut, Nemesis Seraphim was but a fledgling angel, her true potential yet to be fully realized. However, as time passed and battles were fought, she underwent a remarkable transformation. When she returned, Seraphim had experienced significant development, not only in strength but also in adapting to the Mortal Realm. By the time the Siege arc came around, a single punch from her could cause enough internal damage to trigger a heart attack in her opponent. But when she ascended to Omega Seraphim, that power skyrocketed to terrifying new heights. A punch from her in this form was no longer just debilitating—it could tear straight through a person's chest, leaving nothing but a gaping hole where their heart used to be.

Bishonen Line: Initially prayed straight, then subverted. At first glance, Seraphim always seemed like the least infernal-looking among the three demons tied to the Norrington lineage. Compared to Sokar and Ahsmanet, she still held onto some semblance of humanity—her eyes remained human-like, her nose was still visible, and while her claws were sharp, they were more like elongated fingernails than the gnarled talons of a beast. Even her feet stayed human in form, unlike the others, who bore the unmistakable dragon-like appendages of their bloodline. If you lined them all up, Seraphim almost looked... normal—at least, as normal as something like her could get.

  • That was when Seraphim did the unthinkable—she devoured the magic of every dragon in the du Cronos Dynasty, and with it, something inside her snapped. Right before their eyes, she twisted into something grotesque, something ancient. Her face elongated, warping into a brutal, reptilian shape, its structure eerily reminiscent of a snapping turtle’s skull. Her eyes vanished completely, leaving nothing but smooth, unseeing flesh. The elegant curve of her horns fused into her newly shaped head, only for a fifth one to jut out from her nose, like some monstrous crown. Her once-prehensile tail thickened, hardened, turning fully reptilian. The smoothness of her body gave way to jagged, spiked scales, her entire form bristling like a living weapon. And then, at the center of it all—the pièce de résistance—an otherworldly glow pulsed from her chest, a burning light that felt like it had no business existing in this world. Turning her into the least human-looking Norrington.

Graceful in Their Element: While Seraphim possesses angelic abilities that allow her to dwell the mortal realm, her true power and essence are deeply rooted in the Underworld. Unlike Sokar or Ahsmanet, who are more familiar with the mortal realm and its ambience, Seraphim's connection to the Underworld gives her a different perspective and approach to her surroundings, making her quite weaker.

Disability-Negating Superpower: Turning into Nemesis Seraphim doesn't heal the blindness in Medea's left eye, yet mysteriously, both eyes maintain an outwardly healthy facade. In stark contrast, Omega Seraphim lacks discernible eyes, but paradoxically seems to possess flawless vision.

Why Won't you Die?: Sokar asks Seraphim this after having impaled her through the chest, cracked her skull open, stabbed her with a blade of pure light, suffocated her, dismembered her, crushed her body, split her in half, and even banished one part of her to a different dimension. No matter how brutal or relentless his attacks, she just keeps coming back. While Nemesis Seraphim doesn’t quite match Sokar or Omega Seraphim in raw strength or durability, her regeneration is on a whole other level.

Broke Your Arm Punching Out Cthulhu: Every time Medea transforms into Nemesis Seraphim after her battle with Sokar, it's never quite as flawless as the first time. Sure, the transformation gives her enough power to absolutely pummel any Arc Villainstanding in her way, but it always comes at a steep price. After each fight, she’s left completely out of commission for at least a day, struggling with a severe case of blindness that knocks her off her feet. Omega Seraphim negates these drawbacks.

No-Nonsense Nemesis: As Seraphim, Medea differs from Asura in her infrequent use of verbal attacks against Warren. Her avoidance of verbal conflicts likely stems from her understanding of the restricted control she possesses over Seraphim. As the otherworldly and angelic nature of Seraphim grows stronger, Medea understands that it can overpower her, making it difficult for her to maintain control. Hence, she opts for a silent attack focused on brutalizing Warren.


URIZENs TV TROPES:

Mission Control: Spends most of the arc on her owner's shoulder, giving Medea information and guidance on how to handle the Norringtons and the du Cronos Dynasty.

Nice Guy: Medea and the rest of the crew can always count on Urizen, despite the fact that she may be a little odd and frightening.

The Baby of the Bunch: Urizen has the appearance of a preteen child while accompanying a gang of vigilantes who are grown adults.

Properly Paranoid: When The Drifter comes around, Urizen isn't exactly thrilled and tends to shut them out. It's like she's got an internal "ignore" button that turns on whenever The Drifter opens their mouth. But turns out The Drifter is actually Anthony's avatar, and Urizen's instincts were spot on. She sensed something off about them, and her reluctance to engage with The Drifter suddenly makes a lot more sense.