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suna rin ❤
Susie

Evillqueenapple
Day 8 of trying to get you to respond.

Warforged
Maids are active creation classes. Maids create and provide their aspect, as well as create with and provide for it. A Maid does this actively, so they can create and provide their aspect in the gentlest sense of the word or aggressively throw their aspect in their enemy’s face. Maids are rumored to have a pun on their name and be “made” of their aspect, which pretty much holds true to how a Maid functions, figuratively (and sometimes literally!). The inverse of the Maid is a Bard, a passive destruction class. Maids actively make way for their aspect and create by passively destroying their opposing aspect.
The Hope aspect embodies multiple possibilities and open perspective. With Hope, one is able to broaden their perspective and open themselves up to all of the possibilities through positive emotion. Hope is also about belief and faith, and has ties to religion. Whereas Rage is about limitation and resignation from the multitude of options available, Hope is about the conscription towards those options, and the belief in various possible outcomes. Because Hope deals primarily with perspective and the amount of options open to a person at any one time, the most involved part of a Hope player is their outlook on life.
A Maid of Hope would be the primary optimist in any session, doling out hope and belief and practically being “made” of it. They would be able to provide anyone with an open respective on reality and the events surrounding them as well as positive emotions and the acknowledgement of numerous options. As the inverse of the Maid of Hope is the Bard of Rage, they would be able to clear a path for open perspective and multiple options by passively destroying resignation from possibility and through it (much like Gamzee, the canon Bard of Rage.) The Maid would have full acceptance of the multitude of options and possibilities that lay ahead, and encourage their teammates to keep working towards those options with a positive attitude.
incredibles

Every Day Will Be Sunday When the Town Goes Dry
The Turk with a most mighty preparation makes for
Cyprus. Othello, the fortitude of the place is best
known to you, and though we have there a substitute
of most allowed sufficiency, yet opinion, a sovereign
mistress of effects, throws a more safer voice on
you. You must therefore be content to slubber the
gloss of your new fortunes with this more stubborn
and boist'rous expedition.

Exploits rage, or exploits through rage.
Knights are the active half of the Exploitation class, with their counterpart being the passive Pages. They turn their aspect into a weapon or tool in order to accomplish their goals. Knights tend to have low self-esteem, and all Knights have a false personality that they present to the world. Though they have tremendous attack power, any session with a Knight in it is tragically lacking in that Knight’s element.
Rage is the aspect of negative emotions, unpredictability, limited choices, and conviction. Its counterpart is Hope. Rage has associations with religion, which is odd in that the aspect of faith, Hope, is its opposite. In spite of its reputation as ‘bad’ or ‘evil’, Rage is just as necessary as any other aspect and just as likely to be good.
The Knight of Rage would have the ability to weaponize negative emotion and unpredictability for their own advantage and the advantage of their teammates. They can utilize the conviction of enemies and allies alike in order to achieve their goals. Though their attack power is formidable, their presence means that their session will have a lack of Rage. While this may sound like a good thing, an overabundance of possibilities and a lack of conviction or determination are decidedly problematic.
The role of a Knight of Rage in a typical Sburb session is an active one; taking out imps, helping the Space player to breed the Genesis Frog, and fighting the Derse royalty.
Prior to God-tiering, the Knight of Rage might be the very definition of a Stepford Smiler. Their teammates might be surprised that someone who’s so seemingly sweet-tempered and cheerful could be a Rage-player. There’s nothing wrong with the Knight’s grumpy, irritable interior, so they (and others) must learn to accept their true nature. Should no one else object or be nominated, it would not be unlikely for a Knight to be made a de facto leader of their group of friends, though such a role would be unlikely to be maintained after the game started. In-game, they would be more likely to receive orders than to issue them, because of their status as an active class with powerful fighting skills.
Ascension would be reasonably straightforward for a Knight of Rage, but it would have a possibility of failing due to fear. Their role as a front-line fighter means that they would need and want the power boost and lower mortality rate associated with godhood, but negative emotion might keep them from accepting death. Limited choice might just as easily force them to ascend, though.
It should be noted that - though the process of reaching Godhood for the Knight of Rage personally is about average - the odds of their teammates ascending is greatly limited due to them having a large number of possibilities and limited conviction to help them through the one that involves dying.
Bitch

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Many heroes once mere mortals created a universe once upon a time. I can see in your eyes that you too are a hero. A warrior of wind no less. You have heroic blood within you, with your journey to ascension it may seem that your are DOOMED, it will only take TIME until you emerge from your brothers' shadows and see your family's truth.
Coren Shivered. Something was disrupting his 'slumber'. He had never felt anything like this. He looked around in shock. He was in rubble. He wasn't alive. What the.. He Coren thought, trying to feel something. He couldn't. He looked at his hand s and they were transparent. Am I…Dead? Coren throughout in dismay. He looked around and there was nothing for miles. He flew up through the rubble and out, in the sunshine.
"Holy…I'm dead. And…What year is it?" Coren looked at the people walking around. He decided to go and try to find what made him awake. Coren flew off, now worrying that anyone would find him or see him. He looked around and shivered as he got closer and closer to a street. When he got to the street something was bothering him. He felt weird. Maybe the fact the he was a legit ghost? Maybe another reason. He decided to look around in people's houses.
Once he got to Juliette's house It stopped. This was the place to be. He started to search. There was nothing in the bathroom, attic, bedrooms, and living room. Once he got to the kitchen he saw a box filled of stuff that looked familiar. Impossible… He thought. He looked at the box and opened it. He saw multiple photos of people and then a picture caught his eye. It was a picture from his childhood
Active or Passive: Passive
What They Do: Invites distribution of Life or invites distributes through Life
Active equivalent: Thief
Description:
Rogues start out not embracing their aspect. Life often represents desires and luxuries. So a Rogue of Life would tend to reject acting upon their aspirations, or maybe they have too many and aren’t sure which ones they should act upon. For example, they might want a pet but wouldn’t think they could handle taking care of it.
I can also see the Rogue of Life not being very driven to do things or energetic. They’d be kind of a pessimist, maybe unwilling to change (stubborn, perhaps) or cautious. They might also see themselves as incapable of handling Life in a more literal sense such as financial responsibility or even cooking. You know those games where you have to prepare and serve food to people in certain amounts of time? A Rogue of Life would HATE that. “I can’t feed all these people; it’s too many lives to have in my hands.” they’d say. Maybe that’s kind of an extreme example, but you get the point, right? The idea of caring for things is nerve-wracking to them. Imagine if someone handed the Rogue a baby and just told them to raise it. What will they do? Freak out, probably.
Rogues are also known for keeping secrets, often involving their aspect. A lot of her teammates (and even some of the fandom, unfortunately) seems to view Nepeta as a sweet little angel because of her cutesy cat persona, but she can kill it in combat! She also keeps her OTP (her and Karkat) a secret, as we see when she hides a drawing of it behind some boxes on the meteor (this was during an earlier flash game, I believe?). Roxy also displayed this by trying to hide her loneliness. Rufioh hid his desire for freedom from relationships, both with Damara and with Horuss. So I could see the Rogue of Life hiding their desires. They could also conceal a caring and nurturing attitude they have because they fear being seen as inferior/weak.
The Rogue of Life should learn to accept their desires and go after them. They should become driven to take what they want in life instead of hiding or shying away from it due to a pessimistic attitude or whatever other reason. Want to kiss your crush? It’s going to happen right now! You want to own a dog? Guess what, you just bought fifteen of them! The Rogue learns to break free of pessimism and hiding from their desires. They take Life into their hands and act on it. This includes positive growth, optimism and just plain old living things. The Rogue of Life might even start growing plants and/or taking care of animals and find they’re a natural at it. They’d be one hell of a zookeeper.
Upon ascending, the Rogue of Life would be an excellent support hero. They’d be able to take the Life (energy, life force, etc.) in their enemies and distribute it to their teammates. This would make them a good healer, but Rogue powers often don’t benefit the Rogue themself, so they probably wouldn’t be able to use those healing abilities to save their own hide. There’s also stealing through Life, so this Rogue might have the ability to control vines or plants that will do their bidding to help steal things to benefit their team.
As far as a land quest goes, maybe there is too much life on one side of the Rogue’s planet and not enough on the other, because the denizen tends to favor one side? As a result, one half of the planet is overgrown with living things, and the other half is decaying rapidly. The Rogue’s job would be to find and steal some kind of artifacts (perhaps broken shards of a crystal?) that generates Life on one side of a planet. They would have to be careful, however, as carrying around the shards means that more Life would pop up around them. The Rogue would have to learn to deal with Life as a result. Eventually the Rogue would be able to restore all the shards to a specific place (a temple behind a waterfall, maybe?) and restore the order on their planet.
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