forum Labirynth with FanFictionFanatic (closed for now, please do not comment)
Started by @Im-just-here-idk-what-life-means group
tune

people_alt 65 followers

@FanfictionFanatic group

Hi! Let's see… Depends on the setup but I can handle multiple monsters. Though right now, most of my inspiration is coming from classic DnD type stuff as well as Greek and Norse myths.

@Im-just-here-idk-what-life-means group

Creature 0001

Species: Draffin
Description: A hybrid of a dragon and a griffin. On each of its four legs, it has a four-fingered foot with sharp talons on each. It has a sharp, downward-curved beak and eyes that can see better than humans. On its torso are two wings, resembling a bat's wings except scaled to fit the beast, and most of its back and sides are covered with scales that are impervious to all forms of harm.
Abilites: Can breathe fire. Can produce the cry of a falcon, amplified to levels that temporarily deafen anyone within a 100 foot radius. Enhanced sense of sight.
Weaknesses: Its stomach is vulnerable, so it is often seen dragging itself around. It's maw is also vulnerable, but the beast only opens its mouth to blast fire.

@Im-just-here-idk-what-life-means group

Creature 0002

Species: Draugr
Description: A humanoid creature made of a semi strong wood. (Looks like Groot but shorter) Standard Draugr wield a sword. Berserker Draugr wield two axes. Kamikaze Draugr wield no weapon. Guard Draugr wield a sword and shield. Brute Draugr wield a sledgehammer.
Abilities: Standard Draugr can ignite their sword and perform a slice that sends a small ring of fire from the blade. Berkserker Draugr have no special abilities. Kamikaze Draugr ignite their chest and launch themselves at the target, exploding on contact. Guard Dragur carry a shield. Brute Draugr have large amounts of brute force.
Weaknesses: Standard Draugr, Berserker Draugr, and Guard Draugr can be swept off their feet. Kamikaze Draugr can be forcibly detonated by hitting its chest cavity. Brute Draugr are highly resistant to most types of damage, but ice and water attacks are highly effective.
Other: There is a chance that any Draugr will have an additional ability of Speed. Speed grants the Draugr to be able to rush to a target quickly and attack.

@Im-just-here-idk-what-life-means group

Creature 0005

Species: Wolveris
Description: A more dangerous form of werewolf that can stand more sturdily on two legs. Sometimes can grow long claws(like Wolverine xD). If claws grown appear to be blood red in color, USE EXTREME CAUTION!
Weaknesses: Striking from behind is the best way to defeat this opponent.

@Im-just-here-idk-what-life-means group

Creature 0006

Species: Nightmares
Description: Floating eye with tentacles.
Abilities: Explar Nightmares get close to the target and explode, blinding and deafening the target for a short period of time. Shivr Nightmares and Bur Nightmares shoot projectiles that can be deflected back at them.
Weaknesses: Deflecting their own projectiles back at them, projectiles.

@FanfictionFanatic group

General traps include spike traps, pitfalls, illusions, hallucinations, darts/arrows, fire traps, flooding chambers, swinging axes, weight traps, pressure plates, moving/shifting hallways,

@Im-just-here-idk-what-life-means group

Creature 0007

Species: Ravenguard
Description: Humanoid shape wrapped in a long cloak. It has the head of a raven with a hood on its head.
Abilities: Speed. Can darken the area. Can also shriek loudly causing slight ringing in the ears and disorientation.
Weaknesses: Any form of light.

@FanfictionFanatic group

How the adventurer solves the riddles, and puzzles, and interprets the clues on the walls will affect which path they take. Some of those may be misleading and lead deliberately to traps or have more than one answer.

@FanfictionFanatic group

Some puzzles may be in the form of the Pirates of the Caribbean map where the adventurer has to rotate the rings into the correct configuration, sometimes with a time limit, and reveal a picture or phrase which will allow them to continue.

@Im-just-here-idk-what-life-means group

Creature 0008

Species: Tatzelworm
Description: Four legged reptilian, that burrows underground and attacks.
Abilities: Poison Tatzels throw acid balls at the target. Standard Tatzels burrow underground and erupt from the ground closer to the target and attack.
Weaknesses: electricity keeps them from burrowing. Fire is harmful. Water and ice elements are useless, as are wind and earth.

@Im-just-here-idk-what-life-means group

Creature 0010

Species: Wight
Description: A floating apparition with arms. Looks like a wraith wearing ragged cloth.
Abilities: Can summon little sentient orbs that will attack the target by getting near and sending electricity to a small area around itself.
Weaknesses: Wights are impervious to all magical attacks. Physical attacks are the only way to defeat it. The orbs weakness is a binding spell, then a physical attack.

@Im-just-here-idk-what-life-means group

Creature 0011

Species: Wretch
Description: Thrice as big as a bearded dragon.
Abilities: It leaps at the target, scratching and biting, then jumps off. When it is killed it explodes after 6 seconds.
Weaknesses: A medium sized section of their torse is a glowing orange. hit that and it'll die without the explosion. All types of attacks work.